Season 4 Ideas: Qualifying Pools
Ok, based on some of the ideas we talked about at the planning meeting and our experience with pools at the throwdown, I'd like to propose an alternate qualifying system for the 2007 Super Smash / Double Dash Championship Season, based on set qualifying pools instead of randomized qualifying heats. Read on to find out what I've got in mind.
First, for Smash qualifiers, all players would be assigned to a 4-player pool as they registered. Our software will distribute players to pools based on their player rating (essentially a win percentage) and clan affiliation, to avoid having any of the top players or clan mates in the same pool. Each pool will do a 1v1 round robin (so 3 matches per player) and then 1 4-player free for all. We'll record your wins and your stock remaining on a score sheet, which will be turned back in after the pool is complete. We'll then award points based on the score sheet, something like:
1v1 Win: 100
1v1 Loss: 20
1v1 stock bonus: 20 per stock remaining at end of match (over 1)
FFA Win: 100
FFA 2nd place: 60
FFA 3rd place: 30
FFA 4th place: 10
FFA stock bonus: 40 per stock remaining at end of match (over 1)
FFA place ties broken by damage given
Now, each player would only get 1 qualifying pool consisting of 3 1v1 matches and 1 FFA match, but strong players can be reasonably assured that they won't have any other strong veterans in their pool. Strong rookies without ratings will always be a threat, however. Having all your matches at once means a lot more downtime after your pool while you wait for all the other pools to finish. It's possible that we could do more than 1 pool if time allows, but I'm not yet sure. However, we would not take only 2 players from each pool, etc... we would take the top 32 players based on total score on to elimination, so it's possible that some pools may send more than 2 on and some may send less.
What do you guys think about this approach? It allows for rolling assignments instead of our round-based approach and would result in less down time per station, meaning more play time for everyone. It would also allow us to start a little earlier and keep adding players after the first set of pools is already seated.
For Smash teams, it would likely be very similar, only with pools of 4 teams and no FFA.
For Single Player Kart, we would still use pools with Rating Seeding and Clan Avoidance, but the pools would be 8-player pools playing a LAN match on two TVs, doing 3 or maybe even 4 races with the same 8 players. Team kart might remain with the random heat style, I'm not sure yet.
The biggest advantage of this system is less time spent calling out names, finding missing players, getting up and sitting down, etc, and no need for all stations to wait for all matches to end before beginning another match. It could make a significant improvement to our throughput during a long tournament, but it's not without its downsides; the major ones being more uninterrupted downtime for each person and the possibility of a fierce rookie in your pool.
Just for clarification, all SSB matches during the championship season will have items on med and on random stages, with the same stuff banned as last season.
OK, let's hear it, what do you guys think?