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Physics for Game Developers

Bourg, David M. Book - 2013 None on shelf No requests on this item Community Rating: 4.5 out of 5

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An updated guide offers advice for using physics concepts to increase the realism of computer games, covering mechanics, real-world situations, and real-time simulations, with new chapters on deformable and soft bodies, fluids, and the physics of sound.

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PUBLISHED
Sebastopol, CA : O'Reilly Media, 2013.
Year Published: 2013
Description: xxii, 551 p. : ill. ; 24 cm.
Language: English
Format: Book

ISBN/STANDARD NUMBER
9781449392512 : PAP
1449392512 : PAP

ADDITIONAL CREDITS
Bywalec, Bryan.

SUBJECTS
Physics.
Video games -- Design.
Computer games -- Design.