Playing at the World : : a History of Simulating Wars, People and Fantastic Adventures, From Chess to Role-Playing Games
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Locations
Call Number: 793.93 Pe
On Shelf At: Downtown Library
Location & Checkout Length | Call Number | Checkout Length | Item Status |
---|---|---|---|
Downtown 2nd Floor 4-week checkout |
793.93 Pe | 4-week checkout | On Shelf |
Chapter One: A Prelude to Adventure (1964-1974) -- Chapter Two: Setting--The Medieval Fantasy Genre -- Chapter Three: System--The Rules of the Game -- Chapter Four: Character--Roles and Immersion -- Chapter Five: The Dawn of Role-Playing (1974-1977) -- Epilogue: Role-Playing and Reality.
"Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century"--Amazon.
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PUBLISHED
San Diego, CA : Unreason Press, [2012]
Year Published: 2012
Description: xx, 698 pages : illustrations, maps ; 26 cm
Language: English
Format: Book
ISBN/STANDARD NUMBER
9780615642048
0615642047
SUBJECTS
War games -- History.
Fantasy games -- History.
Games of strategy (Mathematics) -- History.
Role playing -- History.
Dungeons and Dragons (Game) -- History.
Computer games -- History.