Invent Your own Computer Games With Python
Book - 2017 794.815 Sw, Adult Book / Nonfiction / Computers / Programming / Python 1 On Shelf No requests on this item
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Locations
Call Number: 794.815 Sw, Adult Book / Nonfiction / Computers / Programming / Python
On Shelf At: Downtown Library
Location & Checkout Length | Call Number | Checkout Length | Item Status |
---|---|---|---|
Downtown 2nd Floor 4-week checkout |
794.815 Sw | 4-week checkout | On Shelf |
Malletts Adult Books 4-week checkout |
Adult Book / Nonfiction / Computers / Programming / Python | 4-week checkout | Due 05-06-2024 |
Pittsfield Adult Books 4-week checkout |
Adult Book / Nonfiction / Computers / Programming / Python | 4-week checkout | Due 05-11-2024 |
Includes index.
Installing Python -- The interactive shell -- Writing programs -- Guess the number -- Jokes -- Dragon realm -- Using the debugger -- Designing hangman with flow charts -- Hangman -- Extending hangman -- Tic tac toe -- Bagels -- Cartesian coordinates -- Sonar treasure hunt -- Caesar cipher -- Reversi -- Reversi AI simulation -- Using pygame and graphics -- Animating graphics -- Collision detection and keyboard/mouse input in pygame -- Sounds and images -- Dodger.
"Teaches you how to make your own versions of classic computer games"-- Provided by publisher.
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PUBLISHED
San Francisco : No Starch Press, [2017]
Year Published: 2017
Description: xxviii, 344 pages : illustrations ; 24 cm.
Language: English
Format: Book
ISBN/STANDARD NUMBER
9781593277956
1593277954
SUBJECTS
Computer games -- Programming.
Python (Computer program language).