Power-Up : : how Japanese Video Games Gave the World an Extra Life
Book - 2016 794.815 Ko 1 On Shelf No requests on this item
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Call Number: 794.815 Ko
On Shelf At: Downtown Library
Location & Checkout Length | Call Number | Checkout Length | Item Status |
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Downtown 2nd Floor 4-week checkout |
794.815 Ko | 4-week checkout | On Shelf |
"This Dover edition, first published in 2016, is a revised and updated republication of the work originally published by BradyGAMES Publishing, Indianapolis, Indiana, in 2004. A new Foreword by Shuhei Yoshida has been specially prepared for the present edition. In addition, the author has added a new Introduction to the 2016 edition, additional material for Chapter 7, and a bonus Chapter."--Title page verso.
" 'Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon.' -- Wired. Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world. Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokemon, and other games. This revised edition includes updated material throughout the book as well as a new final chapter"-- Provided by publisher.
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PUBLISHED
Mineola, New York : Dover Publications, 2016.
Year Published: 2016
Description: 320 pages ; 22 cm.
Language: English
Format: Book
ISBN/STANDARD NUMBER
9780486801490
0486801497
SUBJECTS
Video games -- Design.
Computer games -- Design.
Computer games -- Japan -- Marketing.
Video games -- Japan -- Marketing.