Reviews by eknapp
Beautiful and empty.
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A marauding horde led by a "Questing Queen" and her sorcerer lover attacks a small village en route to greater plunder, only to find that the local tavern is coincidentally packed with insanely powerful warriors and mages. None of whom are affiliated. They just happen to be there at the same time. By chance. Half of them are immortal.

Most of the volume is comprised of elaborately drawn, beautifully rendered stabbings, beheadings, disembowelings, and dragon/demon-burnings, with the occasional mangling and pulverization thrown in. You know, for variety.

The dialogue runs the gamut from decidedly-not-good to just-embarrassingly-bad. The characters generally shout, and they say exactly what is happening and what they're going to do next:

"I WANT TO DRINK ALE. YOU ARE A TAVERN, BUT YOUR DOORS ARE CLOSED AND LOCKED. I AM NOW GOING TO BREAK DOWN YOUR DOORS AND DRINK YOUR ALE."

And:

"WE ARE THE QUESTING QUEEN'S OUTRIDERS. WE ARE NOW GOING TO KILL YOU AND TAKE YOUR BELONGINGS."

Those aren't direct quotes, but they're REALLY close. Man, I wish I still had the volume in hand so I could more accurately convey the extent of the jankiness.

I THINK that Demon Knights is an attempt at a retelling of The Seven Samurai, but there are just enough plot point departures that I'm not sure. If I ever learn that that's the case, I'm docking this another star for shitting on a masterpiece.
I've read better, I've read worse.
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Adam is a charismatic celebrity youth minister who preaches abstinence and proclaims his virginity to the world. Then his girlfriend is murdered in the most horrific way possible and the wheels come off his perfect life. While he rages and grieves--and travels to Africa to claim her body and hunt her killers--we explore the intersection of faith and sex through Adam's eyes.

The dialogue often sparkles, it's the one bright spot in this book. Seagle certainly got the youth pastor right, though the ones I knew didn't say "fuck" quite so much. The back of the volume contains several text-only interviews that are uniformly smart and funny.

Everything else about AV1 was pretty weak.

Pacing--Rushed. Adam is happy ambitious self-righteous bam girlfriend's dead bam off to Africa bam fighting with bad guys. Seriously, take a minute to breathe.

Logic--[SPOILER AHEAD] Adam flies to Africa and literally stumbles into one of the killers. Later, while they're hanging from a bridge, the bad guy spills all to Adam for no reason then commits suicide by cutting the rope and falling to his death. Dude...why didn't you just let go?

Art--Subpar. Backgrounds are often an afterthought. Adam's sister is supposed to be superhot but as drawn appears to be overweight and riddled with acne. Are those supposed to be freckles?

Meh. It's an interesting topic but the execution is lacking.
Creative and disturbing
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It's a rich, amazing world GRRM has orchestrated. Lowball contains endless cameos for fans of the series--Croyd, Curveball, Earth Witch, Carnifex, Drummer Boy, Tesseract, more--as well as some inventive new characters: Eel, Vaporlock, Wheels, El Monstro, Baba Yaga... As one would expect from a Martin creation, no character is safe so you have to check your expectations at page one.

Stuntman struggles with the failure of his bounceback ability. Frank Black gets promoted young and is shunned by his fellow detectives. His partner Michael Black lives the dream with two cohabiting girlfriends and a wonderful ace toddler daughter. Rustbelt searches for Ghost's missing teacher. IBT and Father Squid lead an effort to find missing jokers. Baba Yaga turns people into living (for a short time) furniture. The satellite plots all fit together to tell the story of a kidnapping ring that forces jokers to fight to the death for the entertainment of the bored sadistic wealthy.

My only complaint is that so much of the story goes unresolved. Typically each Wild Cards installments has a contained story arc, but in this case it ends mid-climax. WHAT HAPPENS NEXT?!
The series was never great, but now it's bad.
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Vol 5 is set in the 50s. Hobbes goes after Dracula, the greatest vampire threat the world has ever known. Pearl confronts Hattie and tries to protect her comatose husband Henry. She hops into bed with Sweet because, grief. We're introduced to the Gray Trader, the greatest vampire threat the world has ever known. Wait, what?

American Vampire was never amazing, but it has devolved into a silly action movie/soap opera of a series. It wants to be politically sophisticated (the organization dedicated to the eradication of all vampires frequently finds itself cutting deals with vamps and even taking them on as agents) but just isn't thoughtful or intelligent enough to pull it off.

It's contrived. Every few issues a new worst-vampire-ever is introduced. When describing the new super-scary Dracula character, Snyder actually ret-cons all other vampires as "having a little bit of good" just so that Dracula can be uniquely "pure evil". Lame. And when Pearl grief-bangs Skinner, her husband conveniently wakes up from his coma on the next page. Very As-the-World-Turns.

The rest of the book is filled with nonstop fight scenes and silly one-liners, like an 80s Schwarzenegger movie. Disappointing.
Smart but not very engaging.
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The Vatican invents time travel and sends an army back to 311AD Constantinople to civilize and Christianize the world, to prevent the Dark Ages, and to eliminate in advance competing world religions. All goes well at first but as time passes the leaders of the expedition find themselves at one another's throats.

Pax Romana is very text heavy for a graphic novel. The art (watercolors?) is pretty but virtually irrelevant. An afterthought, an accent.

The plot is highly intelligent, very dense, heavy on alternate history. It covers the first few decades after the Vatican incursion, focusing on the planning and then the enlistment of the first Christian emperor Constantine, then ends abruptly with a summary of the next thousand years or so. Perhaps the title was canceled and Hickman was given one issue to wrap up?

I had a lot of respect for Pax Romana, found it to be unexpectedly thick with theme and feasibility, but had a hard time getting into it.