GameStart: Your Game From the Ground Up

Saturday January 10, 2015: 2:00 pm to 3:30 pm -- Downtown Library: Training Center

This event is intended for Grades 9-12

This class is a follow-up to a Neutral Zone workshop, but everyone is welcome to join! We'll dig into Character Design, Computer Animation, or Video Game Development in Unity, depending on whatever you can imagine! Work on making your very own game a reality!

GameStart: Unity Racer

Saturday January 17, 2015: 2:00 pm to 3:30 pm -- Downtown Library: Training Center

This event is intended for Grades 3-8

Learn to design and program your own video games! This workshop will take beginners through the basics of Unity 3D, a free game development platform used by professional developers all around the world. This workshop will focus on best practices for creating a game in the “Racing” genre, like Mario Kart or Need for Speed.

GameStart: Your Game from the Ground Up

Sunday January 18, 2015: 2:00 pm to 3:30 pm -- Downtown Library: Training Center

This event is intended for Grades 9-12

This class is a follow-up to a Neutral Zone workshop, but everyone is welcome to join! We'll dig into Character Design, Computer Animation, or Video Game Development in Unity, depending on whatever you can imagine! Work on making your very own game a reality!

GameStart: Minecraft Blockly

Saturday January 24, 2015: 2:00 pm to 3:30 pm -- Downtown Library: Training Center

This event is intended for grades 2-5

Get your first taste of programming with a visual approach!

The software developers at GameStart have created a programming environment for our youngest Minecrafters which leverages visual scripting technology developed at Google. Learn the fundamentals of programming with the game you love.

GameStart: Video Game Design

Saturday January 31, 2015: 2:00 pm to 3:30 pm -- Downtown Library: Training Center

This event is intended for Grades 3-8

This class will lay the foundation for your future game design endeavors. From timeless board games to the latest AAA video games, you will learn the hidden rules and mechanisms that game creators use for fair, balanced, and fun game-play. See like a designer. Think like a tactician. Play like a gamer.