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Video Games : : From Concept to Consumer

Cunningham, Kevin, 1966- Book - 2014 Y 794.802 Cu 1 On Shelf No requests on this item Community Rating: 4.8 out of 5

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Call Number: Y 794.802 Cu
On Shelf At: Downtown Library

Location & Checkout Length Call Number Checkout Length Item Status
Downtown Kids Books
4-week checkout
Y 794.802 Cu 4-week checkout On Shelf

Game on -- Epic win -- What it takes -- Tomorrow's games.
Looks at how people in science, technology, engineering, and math (STEM) careers are helping to build our future. Discover how people use STEM skills to solve problems and innovate throughout history.
With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

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Cover image for Video games : : from concept to consumer

SERIES
Calling all innovators.



PUBLISHED
New York : Children's Press, c2014.
Year Published: 2014
Description: 64 p. : color illustrations ; 24 cm.
Language: English
Format: Book

ISBN/STANDARD NUMBER
9780531265239
0531220117

SUBJECTS
Video games industry -- History.
Video games -- History.
Video games -- Design.