Video Games : : From Concept to Consumer
Book - 2014 Y 794.802 Cu 1 On Shelf No requests on this item
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Call Number: Y 794.802 Cu
On Shelf At: Downtown Library
Location & Checkout Length | Call Number | Checkout Length | Item Status |
---|---|---|---|
Downtown Kids Books 4-week checkout |
Y 794.802 Cu | 4-week checkout | On Shelf |
Game on -- Epic win -- What it takes -- Tomorrow's games.
Looks at how people in science, technology, engineering, and math (STEM) careers are helping to build our future. Discover how people use STEM skills to solve problems and innovate throughout history.
With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
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SERIES
Calling all innovators.
PUBLISHED
New York : Children's Press, c2014.
Year Published: 2014
Description: 64 p. : color illustrations ; 24 cm.
Language: English
Format: Book
ISBN/STANDARD NUMBER
9780531265239
0531220117
SUBJECTS
Video games industry -- History.
Video games -- History.
Video games -- Design.