- Published: New York : Crown Publishers, 2011.
- Year Published: 2011
- Edition: 1st ed.
- Description: 374 p. ; 24 cm.
- Language: English
- Format: Book
- Regression (Civilization) -- Fiction.
- Virtual reality -- Fiction.
- Utopias -- Fiction.
- Puzzles -- Fiction.
- Fantasy fiction.
- Science fiction.
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Ready player one
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Where To Find It
Call number: Science Fiction
Available Copies: Downtown 1st Floor, Downtown Storage Adult, Malletts Adult, Pittsfield Adult
Treasure Quest: Key Clue Item
CONGRATULATIONS PLAYER! You've found the item that holds the secrets of the FINAL KEYS! Yes, that's right, THERE ARE THREE OF THEM! So, use this riddle, and this book, to find the Three Keys and clear the Three Gates! You've found the triploid FINAL KEY, now start the Gunter's Quest. The Copper, Jade, and Crystal keys are scattered east to west. The Copper Key is easy, as the print is extra large; The Jade Key's with a Hack'r; aboard Guppy, he's in charge. The Crystal Key is in the teapot, hiding with the storm; A Penguin Fish will grant your wish; the Vector Screen's still warm. Find the Keys, then Clear the Gates, remeber what you've learned; The First, and Final Easter Egg is waiting to be earned.
"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review
"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month
Reviews & Summaries
This book by Ernest cline is amazing. I highly recommend this book to any person who likes video or not.
The characters were intriguing and the storyline kept me hooked from page one. I highly recommend it if you're a fan of old video games, virtual reality or other pop culture-isms or are a geeky nerd like myself.
Even if you didn't grow up in the decade, I'd encourage you to read it and then go find all the things the book references. Ya never know when the trivial knowledge may come in handy.
It intrigued me at how complicated it could get while the reader could still follow its intense plotline. I ended up reading huge portions of it for 2 hour periods, unable to put it down. It completely blew my mind at how everything fit together in such an organized way and how the story kept my interest for such a long time.
A good book for sci-fi lovers and fantasy readers alike.
Although I had no idea about culture or videogames in the 80s, this definitely gave me a nice intro to it :)
In the near future, a soft-apocalypse energy collapse has sent the world spiraling into poverty. Most people find refuge in the OASIS, a mammoth World-of-Warcraft style virtual reality game that is so much more than a game. Its creator has died and willed his $100 billion empire to the first geek who can solve a massive series of riddles, games, and puzzles. The fat, pasty nerd protagonist squares off against an evil corporation bent on winning the contest at any cost and spoiling the OASIS.
The first thing I noticed about Ready Player One was how poorly it was written. I was wincing by page 2. It ranged from clunky and monotonous to extremely awkward. I doubt that the writing actually improved over the course of the book, but after a while I discovered that I was so engrossed in the story and the I-remember-that! moments that I had stopped noticing it. For the last few chapters I couldn't put the book down (I came into work all bleary-eyed and underslept this morning after staying up much too late last night to finish it.) Great book, superfun read.
Still not sold? How about the pages littered with 80s pop culture references to Atari, Heathers, Oingo Boingo, and Christian Slater to name only the tip of the nostalgia iceberg? I hope this book also comes out on audiobook because it would make any car trip a fun adventure.
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