- Published: San Francisco, CA : Viz, 2004.
- Year Published: 2004
- Description: 183,  p. : chiefly ill. ; 18 cm.
- Language: English
- Format: Graphic Novel
- 159116222X :
- Graphic novels.
- Go (Game) -- Comic books, strips, etc.
- Go (Game) players -- Comic books, strips, etc.
- Ghosts -- Comic books, strips, etc.
Recently Listed On
- JUMP manga
- Hikaru No Go
- Manga + Manhwa I want to read
- Checkout History
- Graphic Novels
- The Otaku's Must
- Recommended Books For Sixth, Seventh, And Eighth Graders
- About.com's 50 Essential Manga
Login to add tags
Hikaru no go. vol. 1, Descent of the Go master
There are no copies available
Where To Find It
Call number: Teen Graphic Novel / Hikaru
Reads manga style, back to front.
"This graphic novel contains material that was originally published in English from Shonen jump #13 to #16"--P [ii].
Descent of the Go Master -- From a level beyond -- Matters of life and death -- Inexcusable -- Akira bares his fangs -- Decisive blow -- Three problems of life and death.
Hiraku Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago.
I do not like sports manga. I do not like strategy games. When I read these, I had never even heard of Go. And yet I fell head over heels in love with the story. Hikaru no Go is just pure brilliant storytelling.
Login to write a review of your own.